Project 2:
Let's go! Pupforce
Shoot 'em up - Year 1
Summary
A young pup decides to join its hero out in space, but when the hero gets captured, the pup has to fight through enemy waves and defeat the boss to set them free!
Specifications
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8 weeks half time (4h/day).
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Reference game: Cuphead.
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Inspiration also taken from Sonic when the player is hit and all power-ups fly out.
My Contributions
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Designing the levels.
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Game design.
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Create the movement patterns for the enemy waves.
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Place the enemy waves and balancing them.
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The boss fight.
Tools
The
"Team PupForce" Team
Level designers
Josefin Matsson
Graphical artists
Henrik Westerlund
Kamil Haddad
Simon Martinsson
Programmers
Anton Månsson
Anton Shuman
Fabian Haglund
Hjalmar Danielsson
Animators
Alexander Kornemalm
Linus Liljegren
Ludvig Degerfelt
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TGA 2D, in-house engine.
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Tiled, level editor.